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  • Book Overview & Buying Hands-On Unity 2020 Game Development
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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
4.3 (15)
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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

4.3 (15)
By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
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20
Chapter 20: Building the Project

Preface

I still remember that moment of my life when I was afraid of telling my parents that I was going to study game development. At that time and where I was, that was considered a childish desire by most parents, and a career with no future, but I was stubborn enough to not care and to follow my dream. Today, game development is one of the biggest industries, generating more revenue than even the film industry.

Of course, following my dream was more difficult than I thought. Sooner or later, people chasing this particular dream have to face the fact that developing games is a difficult task that requires a deep level of knowledge in different areas. Sadly, most people give up due to this difficulty level, but I strongly believe that with proper guidance and tools, you can make your career path easier for you to follow. In my case, what helped me to flatten the learning curve was learning using Unity.

Welcome to this book about Unity 2020. Here you will learn how to use the most recent Unity features to create your first video game in the simplest way possible. Unity is a tool that provides you with powerful but easy-to-use features to solve the most common problems in game development, such as rendering, animation, physics, sound, effects, and so on. We will be using all those features to create a simple but complete game, learning all the nuances needed to handle Unity.

By the end of this book, you will be able to use Unity in a way that will allow you to start studying in depth that area of game development that you are interested in starting your career in, or that will simply allow you to create hobby games just for the joy of doing it. Unity is a versatile tool that can be used both in professional and amateur projects, and every day it is being used by more and more people.

It is worth mentioning that Unity can be used to create not only games but any kind of interactive app, from simple mobile apps to complex training or education applications (known as serious gaming), using the latest technologies, such as augmented and virtual reality. So, even if we are creating a game here, you are starting a learning path that can end in lots of possible specializations.

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