Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Exploring the Godot 4 Editor

Godot is a free open source game engine that was created by Juan Linietsky and Ariel Manzur in 2007. It was released under the MIT License in 2014. You can download Godot from https://godotengine.org/. The following is from the Press Kit on the website:

The name Godot Engine should always be written in Title Case. Also, Godot should be written with only one capital letter – it’s not “GoDot”. Godot is named after the play Waiting for Godot, and is usually pronounced like in the play... For native English speakers, we recommend “GOD-oh”; the “t” is silent like in the French original.

Godot uses a tree of nodes inside a scene. A scene can be instanced in many different scenes. Godot’s integrated language, GDScript, is a Python-like language that is very easy to learn.

Godot is written in C++, which you can use to edit the Godot Engine or contribute to the engine itself. Godot also officially...