Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Using the new NavigationServer for 3D

In this recipe, we will create a scene with obstacles and create a CharacterBody3D capsule to navigate from one end of the world to the other. We will use the NavigationRegion3D node to set up the area on the map where we can travel. We will use NavigationAgent3D on the CharacterBody3D to interact with NavigationRegion3D to move along the navigation path.

Getting ready

For this recipe, click the + sign to the right of the Player3D scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Right-click on Node3D and select Rename in the drop-down list and rename it World. Click on the word Scene in the main menu next to Project, then select Save Scene As and name it NavServer3D.

How to do it…

First, we will create an area with obstacles so that we can set up an area that we can travel in on the map:

  1. Left-click the three vertical dots on the left of the Transform View on the Viewport toolbar.
  2. Add...