Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Using SoftBody for 3D games

In this recipe, we will create a banner using SoftBody3D. We are going to create a ground with two poles that we will attach to the banner, and when we play the scene the banner will fall, and you can see how the SoftBody3D reacts.

Getting ready

For this recipe, click the + sign to the right of the NavServer2D scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As and name it SoftBody3D. Right-click Node3D and select Rename, and rename it World.

How to do it…

Let’s first create a basic area with the ground and two poles along with a camera:

  1. Left-click the three vertical dots on the left of the Transform View on the Viewport toolbar.
  2. Add the Sun and Environment nodes to the scene by left-clicking the Add Environment to Scene button at the bottom while holding down the Shift key.
  3. Left-click on the World node and...