Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Examining TileMap layers

In this recipe, we are going to create two layers in the TileMap. One will be for the ground and the other for objects that we can place on top of the ground. We will use this in the next recipe, where we will paint a level using the TileMap tools.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

Let’s add the Ground and Objects layers so we can use the TileMap tools in the recipe:

  1. In the TileMap section of the Inspector, left-click on Layers.
  2. To the right of Name, enter Ground.
  3. At the bottom under Z Index, left-click on + Add Element.
  4. In the new layer, to the right of Name, enter Objects.
  5. To the right of Z Index in the new layer, left-click on 0 and enter 1.

Figure 8.3 – Layers properties in the Inspector

  1. At the very bottom of the bottom panel and to the right of TileSet, click on the TileMap editor to see...