Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Organizing isometric tiles into fixed-sized grids using the TileSet resource

In this recipe, we are going to download an isometric tileset. We will add a new TileMap, set up the tiles, and paint the tiles onto the new TileMap.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

We are going to download an isometric tileset and add a new TileMap to the Scene tab. You can create a new scene and add the new TileMap if you want to keep the TileMaps separate:

  1. Go to and download towers of defense.png.
  2. From your Downloads folder, move or copy/paste the file into the FileSystem tab or your Chapter 8 project folder and left-click on No in the pop-up window.
  3. Left-click on the Node2D node and then + in the Scene tab. In the Create New Node window, type tile in the search box and then select TileMap to create the node in the scene. Left-click on the...