Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Triggering a transition

In this recipe, we will create two animations. The first will shrink and spin the background. The second will expand and spin the background like a scene transition. We added these animations to the AnimationTree node. We add a Transition node to use as a bridge to run the animations when we hook them up to the Transition node and out to the Output node.

Getting ready

For this recipe, click the + button to the right of the Bones scene we just completed to add a new scene. In the Scene tab, click 2D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Transition.

How to do it…

Let’s create our MeshInstance2D background. Then, we’ll create Shrink and Expand animations in AnimationPlayer:

  1. Left-click on the Node2D node and then left-click the + button in the Scene tab. In the Create New Node window, type mesh in the search box and then select MeshInstance2D to create the...