Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam


In this chapter, you were introduced to the six core objectives of the exam. You may have skipped on to the final mock exam and scored well, and you may want to increase your score and carry on with the project that we are gearing ourselves up for. With regards to the project, we have an idea of a few design patterns that we can implement as the project goes on(such as Singleton for manager scripts) and these patterns will be built within the game framework. We know what the SOLID principles are and we mustn't forget them as our project expands. We also know how to use Unity's own version control platform, Collaborate, and we know that we can build our projects in the cloud, which is ideal for team projects and multi-platform projects.

In the next chapter, we are going to start setting up our camera and light in the testLevel scene. We'll also bring in our player ship and hook it up with some controls so that we can move and shoot bullets. The first...