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  • Book Overview & Buying Unity Certified Programmer: Exam Guide
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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

By : Philip Walker
4.5 (8)
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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

4.5 (8)
By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Full Unity Programmer Mock Exam

Summary

By completing this chapter, our game has improved even more and now has a pause screen, just as you would expect from any game. We also learned how to freeze time with the timeScale value. We did revisit some things we covered in previous chapters such as Event Listeners and UI positioning and scaling, but we also used other UI components such as toggles and sliders and modified them to suit our pause screen. Other things we covered included bringing in some MP3 music and making it so that the script knew when to fade in, out, and stop the volume.

In the next game you create outside of this book, you will know how and when to add background music to not just play when it's playing but how to attach your audio to a state machine. With state machines, you can make it possible for your music to be played, stopped, and faded out when particular moments occur, such as the game's screen being paused. Now, you will be able to take the UI components you&apos...

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Unity Certified Programmer: Exam Guide
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