Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Extending the timeline

In this section, we are going to add more functionality to the timeline by increasing its standard track selection, as in the following screenshot:

From this new extended track selection list shown in the previous screenshot, we will make use of Light Control Track.

It is possible to see a bigger selection from the drop-down list; this, however, is beyond the scope of this book. However, if you are interested, I will direct you to what to read to find out how to extend the list later on in this section.

In the next few sections, we will increase our tracklist with the aid of the Asset Store and download a free asset from Unity to increase our Timeline functionality. Then, we will animate the lights in our scene, which wouldn't have been possible before.

Adding Default Playables to the project

In this section, we will take a shortcut in scripting to extend...