- You are developing a game where your player is inside an office with other staff workers around them. When your player walks to a particular point, a trigger event is called to move the staff into another room with the use of Playable Director.
You notice that when the game is paused and then un-paused, the audio and animation are out of sync with each other.
Which property in the Playable Director component will likely fix this issue?
A) Set the wrap mode to Hold.
B) Set the update method to DSP.
C) Set Initial Time to the current time (the time when the game is paused).
D) Set the update method to Unscaled Game Time.
- We have a set of playables linked within our playable graph. We need to remove one of these playables and its inputs.
Which PlayerGraph function should we use?