Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Applying physics with RigidBody

Throughout this book, we have used colliders and trigger boxes to detect hits from a bullet or a selection made in the first rendition of our shop. We have also referred to applying a RigidBody component to some of these game objects with colliders to ensure a collision is detected. We haven't made use of Rigidbody any other way so far. However, in this section, we are going to make more use of Rigidbody by making a collision happen: the blocks will collapse from our level3 boss game object going through them.

The following image shows the cargo art assets being smashed out of the way with the use of applying and tweaking Rigidbody components, which is what we will achieve in this section:

Let's make a start by setting up our level3 scene with some pre-made assets:

  1. In the Project window, navigate to the Assets/Scene folder.
  2. Double-click the level3 scene to open it...