Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Applying PC visual improvements

In this section, we are going to focus on the PC version, where we will have more leg room to apply effects as it's likely the PC playing this game will be more powerful than a mobile device.

We will cover things such as post-processing, where we can create pretty effects to make our game shine even more. We can do this by applying effects such as blur motion, blurring to the edges of the screen, bending the screen to give it a dome screen effect, altering the coloring, and a few more.

We'll also be taking a look at lighting and reflections so that we have a slightly modified shop scene that will hold multiple lights and make the game stand out more. In the level3 scene, we will be adding reflective assets to show off the use of these reflection probes on our art assets.

Let's start by discussing post-processing.


In this section, we will be installing and applying post-processing...