Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Adding global illumination and other settings

In this section, we are going to give our shop scene a background by adding art assets from the level3 scene and adding a red emission material. We will activate the scene's real-time global illumination, which is where the red emission material will glow on the surface of the corridor. We will also be adding extra lights to our shop display and the player ship to make it stand out more. Finally, we will add some black fog to create some darkness creeping around the glowing lights.

The following image shows a comparison between the shop scene before and after we complete this section:

So, let's start this section off by adding the art assets we are going to use for the shop scene.

Adding art assets to our shop scene

In this section, we are going to drag and drop some pre-made art assets into our shop scene. From there, we can continue setting up our Lighting settings...