Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Core exam skills covered in this chapter

Programming core interactions

  • Implement and configure game object behavior and physics.
  • Implement and configure inputs and controls.
  • Implement and configure camera views and movement.

Working in the art pipeline

  • Understand lighting, and write scripts that interact with Unity’s lighting API.
  • Understand two- and three-dimensional animation, and write scripts that interact with Unity’s animation API.

Programming for scene and environment design

  • Identify methods for implementing game object instantiation, destruction, and management.

Working in professional software development teams

  • Recognize concepts associated with the uses and impact of version control, using technologies such as Unity Collaborate.
  • Demonstrate knowledge of developer testing and its impact on the software development process, including Unity Profiler and traditional debugging and testing techniques.
  • Recognize techniques for structuring scripts for modularity, readability, and re-usability.