Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Creating lives for the player

In this section, we are going to make it so that the player has a set number of lives. If and when the player collides with an enemy, the player will die, the scene will reset back to the start, and a life will be deducted from the player. When all the lives are gone, we will introduce the game over scene.

We will be working with the following scripts in this section:

  • GameManager
  • SceneManager
  • Player

Let's start by revisiting the GameManager script and setting up the capability of giving and taking the player's lives away:

  1. Open the GameManager script and enter the following code:
          public static int playerLives = 3;

At the top of the script, just after entering the class and inheritance, enter a static (meaning only one) integer type labeled playerLives...