Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Creating sounds for the player's bullets

Up until now, our game has been silent, but sound is an important factor in any game. In this section, we will be introducing our first sound component. We will make a start by creating sound effects for when our player fires a bullet.

Feel free to add your own type of bullet sound if you wish. You can add sound to your player's standard bullets as follows:

  1. In the Unity editor, navigate to the Project window and create a new folder inside the Resources folder. Name the new folder Sound.
  2. Drag and drop the Player_Bullet prefab from the Project panel into the Hierarchy panel.
  3. With Player_Bullet still selected, click on the Add Component button in the Inspector panel.
  4. In its dropdown, start typing (and select) Audio Source.
  5. Drag and drop the PlayerLaser.mp3 file into the AudioClip section of the Audio Source component. The following screenshot shows Player_Bullet selected...