Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Creating a particle effect

In this section, we will start creating our particle effect within the empty game object from the previous section; similar to what we did a couple of sections back, we need to make all particle systems a child to the playerJet game object:

  1. In the Hierarchy window, right-click on playerJet.
  2. From the dropdown, select Effects, then Particle System.
  3. Rename the Particle System game object thruster.

We should now see a particle system that gives out its default particle spray pointing directly at us, as in the following screenshot:

Next, we need to scale and rotate the particle system to the correct size and make sure it's spraying in the correct direction.

With our thruster object still selected, in the Inspector window, change its Transform component settings to the following:

  • Position: X: 0, Y: 0, and Z: 0
  • Rotation: X:...