Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Importing and animating the background

In this section, we are going to get familiar with Unity's animator controller. We will make our player's ship travel at light speed (well, give the impression that it is, anyway) by creating a fast-moving background of stars and particles (yes, that's right, more particles) at the start of the level, then we'll slow everything down when there are enemies up ahead.

Before we start animating at "light speed," we need to prepare the Hierarchy window:

  1. In the Hierarchy window, right-click on an open-space area.
  2. Select Create Empty from the dropdown.
  3. Click on the new game object and rename it GameSpeed.
  4. Do this again and name the second game object _SceneAssets.
  5. Drag GameSpeed onto the _SceneAssets game object.
  6. Make sure both game objects' Transform property values are set to Reset.
  7. Finally, drag the _SceneAssets game object...