Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Animating our three-dimensional enemies

Here's a really easy, quick animation with the script for your enemies. Currently, the enemies just move up and down in a wave pattern. However, the units themselves remain static.

Let's give our enemies a bit of extra life with some code:

  1. In the Project window, go to Assets/Resources/Prefab/Enemies.
  2. Expand the content of the enemy_wave prefab and select the enemy_wave_ring child game object.
  3. In the Inspector window, click on the Add Component button.
  1. Click on New Script at the bottom of the dropdown.
  2. Name the new C# script BasicEnemyRotate.
  3. Then, enter this code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicEnemyRotate : MonoBehaviour
float speed = 0;

void Update ()