We will cover programming core interactions:
- Implementing and configuring game object behavior and physics
- Implementing and configuring inputs and controls
We will also cover working in the art pipeline:
- Understanding materials, textures, and shaders, and writing scripts that interact with Unity’s rendering API
This chapter also covers developing application systems:
- Interpreting scripts for application interface flow, such as menu systems, UI navigation, and application settings
- Interpreting scripts for user-controlled customization, such as character creators, inventories, storefronts, and in-app purchases
- Analyzing scripts for user progression features,...