Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam


In this chapter, we started creating a shop scene that holds various buttons and panels created from three-dimensional polygons. We then created our own script to fill the scene with images, values, names, and descriptions of assets that could potentiallybe purchased with virtual credits.

We also made use of scriptable objects to create a template for our code so that it can be topped up with various in-game powerups without inflating our game's framework. We also made it interchangeable, so if a weapon needs changing, replacing, or removing, we can simply remove the template without affecting the rest of the code in our game framework.

The other lesson we learned in this chapter is being aware that we can create games that are free to download, but also knowing how to create a form of income with a monetization game design to create revenue.

In the next chapter, we will continue with our shop scene and focus more on the content of each button...