Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Extending the PlayerSpawner script

If an item is purchased from our shop scene, this will affect what happens to our game scene when our player's ship loads into the game. Our current PlayerSpawner script will not accommodate the shop scene ship, so we need to revisit this script to update its CreatePlayer method.

In the Unity editor Project window, locate and open the PlayerSpawnerscript(Assets/Resources/Script/PlayerSpawner):

  1. At the top of the PlayerSpawner script, with the other global variables, add a bool value:
 bool upgradedShip = false;

The upgradedShip Boolean will switch to true if a modified player ship is found in the level.

  1. Scroll down to the Start function in the PlayerSpawner script and add this as the last line with the Start function:
GetComponentInChildren<Player>().enabled = true;

Currently, ourPlayerShipBuildscript disables thePlayerscript in theshopscene...