Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam
Creating a Game Loop and Mock Test

In the previous chapter, we moved from the testLevel scene (where we controlled the player ship) to a shop scene (buying and calibrating the player's ship). In this chapter, we will be following a similar trend of stretching out to the rest of the other game scenes in our Scenes folder (found in the Project window in the Assets folder).

As part of scene management, all games we play have something called a "Game Loop" – if you're not familiar with the term, it basically means our game will have alternative routes to take. Each route will load a particular scene. We will need to cater for either outcome at each stage of the game.

Eventually, all game loops will loop back to somewhere near the beginning. The following image shows what our game loop will look like by the end of this chapter:

Referring to the game loop...