Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Mock test

  1. What would be the best way for a UI menu system to be worked on from a programmer's perspective, but at the same time doesn't interfere with an artist working on the same workflow?

A) Make it so that each UI component has its own class so that any art changes won't affect either outcome.

B) Give each UI component a separate material so that any changes in the code will be isolated.

C) Use prefabs for each UI component so that any artist can modify them individually.

D) Have a separate script that sweeps through all UI components to check any changes that are made so that they're known to everyone.

  1. When using Unity's own Version Control Collaborate, which of the following can be excluded using the .collabignore file?

A) Assets
B) Editor
C) MetaData from the Library folder
D) Any file or folder made outside of the Unity Project

  1. An Image...