This chapter was about taking our game project and polishing its current content with regard to the existing UI. It is also required with your Unity Programmer Exam to understand what tools and components we have to help us to create our game with regard to the Working in the art pipeline core exam skill.
We also took our Text and Image components and created one piece of animation from multiple game objects. These animations were called from the Animator Controller state machine.
In your future projects, you will have the option to keep your UI presentable while putting your game loop together.
In the next chapter, we will extend our current UI skills by making our shop scene more flexible with a range of screen ratios. Additionally, we will create a UI to sit at the bottom of our in-game levels.