Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To display a text message with sophisticated TextMeshPro visual styling, follow these steps:

  1. Create a new Unity 3D project.
  1. Add a new UI TextMeshPro Text GameObject in the scene by going to GameObject | UI | TextMeshPro  Text. Name this GameObject Text-sophisticated. Choose Import TMP Essentials if prompted.
TextMeshPro GameObjects do not have to be part of the UI Canvas. You can add a TextMeshPro GameObject to the scene directly by choosing Create | 3D Object | TextMeshPro  Text from the Scene window.
  1. Ensure that your new Text-sophisticated GameObject is selected in the Hierarchy window. In the Inspector window for Rect Transform, click on the Anchor Presets square icon, hold down Shift + Alt, and click on the top and stretch rows.
  2. Ensure the following properties are set:

Font Settings:

  • Font Asset set to Anton SDF
  • Material Preset set to Anton SDF - Outline
  • Font size set to 200
  • Alignment set...