Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The Swarm class contains three variables:

  1. droneCount: This is an integer referencing the number of Swarm class members that have been created.
  2. dronePrefab: This references the prefab to be cloned to create swarm members.
  3. drones: This is a list of objects that reference drones; a list of all the scripted Drone components inside all the Swarm objects that have been created.

Upon creation, as the scene starts, the Swarm script class's Awake() method loops to create droneCount swarm members by repeatedly calling the AddDrone() method. This method instantiates a new GameObject from the prefab and then sets the newDrone variable to be a reference to the Drone scripted object inside the new Swarm class member. In each frame, the FixedUpdate() method loops through the list of Drone objects by calling their SetTargetPosition(...) method, and passes in the Swarm center's location and the average of all the swarm member's velocities.

The rest of this Swarm...