Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To work with Unity's multipurpose camera rig, simply perform the following steps:

  1. Create a new Unity 3D scene.
  1. Import the Standard Assets asset package. You can do this by navigating to Asset Store | Search Online search for Standard Assets | Open in Unity | Import.
  2. You should now have a Standard Assets folder in your Project panel that contains the Cameras and Characters folders (and possibly some others, such as CrossPlatformInput, Editor, and more). 
At the time of writing, the Standard Assets package has not been updated for Unity 2020.1. When using it in recipes, two errors will appear, and these need to be resolved before playing your recipe. The solution can be found in the Creating the basic scene for this chapter recipe. Alternatively, we have also prepared a Unity package, named StandardAssets_fixedFor2020.unitypackage, that contains all of the resources for this recipe. The package can...