Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create the basic scene for this chapter, simply perform the following steps:

  1. Create a new 3D project.
  2. Import the BasicSceneSetup.unitypackage package into your Unity project.
  3. Also, ensure your project has the ProBuilder package. Navigate to Window | Package Manager, set Packages to ALL, search for ProBuilderclick on ProBuilder when it appears in the list, and finally, click on Install.
  4. Open the BasicScene scene.
  5. In the Hierarchy panel, select the modernHouse GameObject. Then, in the Inspector panel, ensure its position is (7, 0, 20).
  6. You should now see a house that includes red floors and white walls, as shown in Figure 11.3. Note that there is also a second directional light to reduce shadows.

Let's now add a third-person controller to the scene. To do so, we can use the one provided in the Unity Standard Assets package.

  1. Click on Asset Store | Search Online. Once the website...