Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

There's more...

There are some details that you don't want to miss.

At the time of writing (that is, early 2021), the Standard Assets package has not been updated for Unity 2021 (it still uses the 2018 version). When using it in recipes, we find that two errors appear, and these need to be resolved before playing your recipe. The solution to resolving these errors is as follows:

In the ForcedReset.cs file, add the following:

// add UI using statement
using UnityEngine.UI;

// change GUITexture to Image
[RequireComponent(typeof (Image))]

In the SimpleActivatorMenu.cs file, add the following: 

// add UI using statement
using UnityEngine.UI;

// change GUIText to TEXT
public Text camSwitchButton;

We would like to thank ktduffyinc_unity and others for posting solutions to these issues on the Unity forums. The full discussion thread can be found at https://answers.unity.com/questions/1638555/guitexture-adn-guitext-are-obsolete-standard-asset.html.

We have also...