Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To change how much of the screen a camera renders to, simply perform the following steps:

  1. Either work from the copy of the first recipe in this chapter or create a new 3D project, import the BasicScene_completed.unitypackage package, and, finally, add the ProBuilder package to your project.
  2. Open the BasicScene scene.
  1. First, let's reduce the amount of the screen that the Main Camera renders to. In the Hierarchy panel, select the Main Camera, which is a child of the ThirdPersonController GameObject. Then, in the Inspector panel for the Camera component, set the H (Height) value for the camera's Viewport Rect to 0.85:

Figure 11.8 – Changing the Viewport Rect of the Main Camera
  1. Let's now create a second Camera in the scene to display a rectangle in the top 15% of the screen. In the Hierarchy panel, create a new Camera called Camera 2 - timer. You can do this by navigating to GameObject | Camera...