To send camera output to places other than the screens, simply perform the following steps:
- Either work from the copy of the first recipe in this chapter or create a new 3D project, import the BasicScene_completed.unitypackage package, and, finally, add the ProBuilder package to your project.
- Open the BasicScene scene.
All the work of this recipe requires a special RenderTexture asset file to be created, so let's do that next.
- In the Project panel, create a new RenderTexture file and rename it MyRenderTexture (Create | Render Texture).
- Duplicate the Main Camera child inside the ThirdPersonController GameObject, naming the copy Main Camera CLONE. Delete its AudioListener component (since we should only have one in a scene, and there is already one in the Main Camera).
- With Main Camera CLONE selected in the Hierarchy panel, drag the MyRenderTexture asset file from the Project panel to the Target Texture...