Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Expected value followed by the actual value

When comparing values with assertions, it is customary for the expected (correct) value to be given first, followed by the actual value:

    Assert.AreEqual( <expectedValue>, <actualValue> ); 

While it makes no difference to the true or false nature of equality, it can make a difference to messages when tests fail with some testing frameworks (for example, "got 2 but expected 3" has a very different meaning to "got 3 but expected 2"). Hence, the following assertion would output a message that would be confusing, since 2 was our expected result:

    public void TestTwoEqualsThreeShouldFail() {
// Arrange
int expectedResult = 2;

// Act
int result = 1 + 2; // 3 !!!

// Assert
Assert.AreEqual(result, expectedResult);
}

The following screenshot illustrates how we will get a misleading message when the arguments are the wrong way around in our assertion method...