The main difference from the normal working environment is that we have added two GameObjects called AR Session Origin and AR Session to the Hierarchy window. AR Session Origin and AR Session are important, so it's worth understanding a little bit about each:
- AR Session Origin: This is the parent for an AR setup. It contains a camera and any GameObjects that have been created from detected features such as planes and point clouds. AR Session Origin defines the origin of the project. If you select this object in the Hierarchy window, in the Inspector window, you will see that it has the AR Session Origin (Script) component. It also has a child GameObject named AR Camera, containing a Camera and other AR Script components. This is the AR camera that we see. It will be rendering what the camera sees behind it, and any AR features inside of Unity will be on top of that.
- AR Session: As described in the Unity...