Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To display an on/off UI Toggle to the user, follow these steps:

  1. Create a new Unity 2D project.
  2. In the Inspector window, change the Background color of Main Camera to white.
  3. Add a UI Toggle to the scene.
  4. For the Label child of the Toggle GameObject, set the Text property to First Class.
  5. Add an instance of the C# script class called ToggleChangeManager to the Toggle GameObject:
using UnityEngine; 
using UnityEngine.UI; 

public class ToggleChangeManager : MonoBehaviour { 
   private Toggle toggle; 

   void Awake () { 
         toggle = GetComponent<Toggle>();     
   } 

   public void PrintNewToggleValue() { 
         bool status = toggle.isOn; 
         print ("toggle status = " + status); 
   } 
} 
  1. With the Toggle GameObject selected, add an On Value Changed event to the list of event handlers for the Toggle (Script) component, click on the plus (+) button to add an event handler slot, and drag Toggle into the Object slot.
  2. From the Function drop-down menu, choose ToggleChangeManager and then choose the PrintNewToggleValue method.
  3. Save and run the scene. Each time you check or uncheck the Toggle GameObject, the On Value Changed event will fire, and you'll see a new text message printed into the Console window by our script, stating the new Boolean true/false value of Toggle.