Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create the simple 2D Space Girl mini-game, follow these steps:

  1. Create a new, empty 2D project.
  2. Import the supplied Sprites folder into your project.
  1. Since it's a 2D project, each sprite image should be of the Sprite (2D and UI) type. Check this by selecting the sprite in the Project panel; then, in the Inspector panel, check the Texture Type property. If you need to change its type, you can change it from the drop-down menu and then click the Apply button.
  2. Set the Unity Player's screen size to 800 x 600 by choosing it from the drop-down menu on the Game panel. If 800 x 600 isn't an offered resolution, then click the plus (+) button and create this as a new resolution for the panel.
  1. Display the Tags and Layers properties for the current Unity project. Choose menu and go to Edit | Project Settings | Tags and Layers. Alternatively, if you are already editing a GameObject, then you can select the...