Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Using panels to visually outline the inventory UI area and individual items

There are four kinds of objects we see when playing a game:

  • GameObjects that have some visual elements, such as 2D and 3D objects.
  • UI elements located in World Space, so they appear next to GameObjects in the scene.
  • UI elements located in Screen Space - Camera, so they appear at a fixed distance from the camera (but can be obscured by GameObjects closer to the camera than these UI elements).
  • UI elements located in Screen Space - Overlay. These always appear above the other three kinds of visual elements and are perfect for Heads-Up Display (HUD) elements, such as inventories.

Sometimes, we want to visually make it clear which elements are part of the UI HUD and which are visual objects in the scene. Using Unity UI Panels, along with an opaque or translucent background image, is a simple and effective way to achieve this:

Figure 3.18 – Example of using Unity UI Panels

Panels can also...