Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Adding visualizations to the four playing loops

It's great fun to watch the visualization of the loop sounds as they play together. To add visualizations to the four AudioSources, perform the following steps:

  1. Import the SpectrumCubes.cs C# script file from the previous recipe into this project.
  2. Select the Main Camera in the Hierarchy panel. Then, in the Inspector panel, set the Transform Position to (224, 50, -200).
  3. With the Main Camera still selected, set the Camera in the Inspector panel to have the following settings: Projection = Perspective, Field of View 60, and Clipping Planes 0.3 - 300.
  4. Add a DirectionalLight GameObject to the scene.
  5. For each of the four GameObjects containing your AudioSources, add an instance of the SpectrumCubes script class.
  6. In the Inspector panel for the Spectrum Cubes (Script) component, change the displayColors variable for each AudioSource GameObject.
  7. Set the startY values of the Spectrum...