Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To clip images via Sprite Masking, follow these steps:

  1. Create a new Unity 2D project.
  2. Create a folder named Images and import the three provided images into it; that is, GAME_ROOM.png, GAME_ROOM_windowMask.pngand blueBird.png.
  3. Drag the GAME_ROOM image into the scene and resize it so that it completely fills the Game window. For its Sprite Renderer component, set Order in Layer to -1 (so that this room image will be behind other images in the scene).
  4. With the GAME_ROOM GameObject selected, from the Create menu in the Hierarchy window, go to 2D Object | Sprite Mask. A GameObject named New Sprite Mask should now appear in the Hierarchy window as a child of the GAME_ROOM GameObject:

Figure 6.62  Adding a Sprite Mask child to the GAME_ROOM GameObject
  1. Select the New Sprite Mask GameObject in the Hierarchy window. Then...