Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To flip an object horizontally with arrow key presses, follow these steps:

  1. Create a new Unity 2D project.
If you are working on a project that was originally created in 3D, you can change the default project behavior (for example, new Sprite Texture additions and Scene mode) to 2D by going to Edit | Project Settings | Editor and then choosing 2D for Default Behavior Mode in the Inspector window:

Figure 6.4 – Setting Default Behaviour Mode to 2D
  1. Import the provided image; that is, EnemyBug.png.
  2. Drag an instance of the red Enemy Bug image from the Project | Sprites folder into the scene. Position this GameObject at (0, 0, 0) and scale it to (2, 2, 2).
  3. Create a C# script class called BugFlip and add an instance object as a component of Enemy Bug:
     using UnityEngine;
using System.Collections;

public class BugFlip : MonoBehaviour {
private bool facingRight = true;

void Update() {
if (Input.GetKeyDown...