The UMA Unity package contains many components for editing and combining 3D characters and clothing textures. The UMA DCS Demo - Random Characters Scene illustrated how, at runtime, the properties of a UMA character can be changed through the interactive sliders. The UMA Unity package provides a way to customise core sets of properties related to the DNA (character type: male, female, car!), dimensions of parts of the body, colors of character components, and clothing items.
Your custom Scene required the core UMA_GLIB GameObject. This contains the core character generator and mesh combination components. The UMADynamicCharacterAvatar GameObject is what the character becomes in the Scene. By adding ClothRobeRecipe to the public recipes slot in the Inspector window for this GameObject, the UMA system combined the character model with the robe model and textures to create an optimized GameObject character at runtime.
Through...