Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

In the previous recipe, you created a project repository on the GitHub cloud server and then cloned it to your local machine. You then added the files from a (closed) Unity application to the cloned project repository folder. These new files were added and committed to a new snapshot of the folder, and the updated contents pushed up to the GitHub server.

Due to the way Unity works, it creates a new folder when a new project is created. Therefore, we had to turn the contents of the Unity project folder into a Git repository. There are two ways to do this:

  1. Copy the files from the Unity project to a cloned GitHub repository (so it has remote links set up for pushing back to the GitHub server).
  2. Make the Unity project folder into a Git repository, and then either link it to a remote GitHub repository or push the folder contents to the GitHub server and create a new online repository at that point in time.

For people new to Git and GitHub, the first procedure, which we...