Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Build Settings


In Unity, go to File | Build Settings now, and take a look at the options you have. You should see the various options mentioned previously:

In the Build Settings, Mac builds are marked by the prefix OS X — the current generation of operating system. The Mac builds also give you various options, as there are different generations of Mac computer to consider — the older generation, running on the PowerPC processor, and the current generation built around Intel processors. The Universal Binary setting will build an OS X binary that runs on both the older PowerPC systems as well as the new Intel systems. This results in a larger file, as you are effectively including two copies of your game in one application.

In our example, the Build Settings show the list of scenes we have added to our project so far, beginning with the Menu scene. It is important to have the first scene you'd like your player to see as the first item in the Scenes to build list. If your menu or first scene...