Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Your first Unity project


As Unity comes in two different forms — an Indie and Pro developer license, we'll stick to using features that the beginner, and therefore a likely Indie license holder, will have access to.

Having installed Unity, your first launch will present you with the Island Demo project. This is effectively a showcase project to demonstrate Unity's abilities and also to help new users pick apart certain features by observing and deconstructing the creations of its developers.

In this book, you will be starting from scratch, and you will need a new project to work with, so go to File | New Project. This will close the currently opened project and present you with the Project Wizard, a dialog window allowing you to select an existing project to open. You can also start a new one by selecting from several Asset Packages to start with.

Note

Be aware that if at any time you wish to launch Unity and be taken directly to the Project Wizard, then simply hold the Alt key (Mac and PC)...