Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Time for action—detecting GPU-acceleration problems


You want to prepare the most exciting game using as much GPU acceleration as possible. However, is the game going to take advantage of GPU acceleration in Silverlight 3? As previously explained, that depends on the operations performed over the UI elements. If you have any doubts, it is possible to change a parameter and check whether Silverlight is sending the cache bitmap to the GPU for certain UI elements:

  1. 1. Stay in the SilverlightMonster project.

  2. 2. Open the ASPX code for SilverlightMonsterTestPage.aspx (double-click on it in the Solution Explorer, found under the SilverlightMonster.Web project).

  3. 3. Move to the section beginning with the following line of code:

    <object data="data:application/x-silverlight-2,"
    
  4. 4. Insert the following line of code after the line that begins with <param name="source". (We are setting the EnableCacheVisualization boolean parameter to true for the Silverlight plugin instance.)

    <param name="EnableCacheVisualization...