Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Time for action—using other XAML exporter for DCC tools


The 3D digital artist has to develop new models for the game. However, he is going to develop them using 3D Studio Max. He wants to see a few spheres in the scene to check whether the XAML exporter he found works fine or not.

Now, we are going to convert the model to the XAML file format using an open source XAML exporter for 3D Studio Max:

  1. 1. Download the most recent release of the XAML exporter for 3D Studio Max from http://max2xaml.codeplex.com/.

    Note

    Timmy Kokke (Sorskoot) developed the XAML exporter for 3D Studio Max as an open source project in CodePlex.

  2. 2. Save all the uncompressed files in a new folder (C:\Silverlight3D\Invaders3D\3DModels\MAX_XAML_EXPORTER). The decompression process will create three files: XamlExport.ms, Main.ms, and Utils.ms.

  3. 3. Now, start 3D Studio Max.

    Note

    3D Studio Max is commercial software. However, you can download a free fully functional 30-day trial for non-commercial use from Autodesk's website: http...