You have to work with a camera that shows the objects with a perspective view, as happens when watching a scene using an ordinary camera lens. This means that the objects that get further away from the camera should appear smaller.
Now, we are going to see the difference between a perspective and an orthographic camera:
1.. Stay in the
3DInvadersXBAP
project.2. Go to the perspective camera's properties. Rotate and translate the camera using the camera's orbit function, as previously explained. The camera should show a rendered scene, like the one shown in the following screenshot, with the three spheres and the spaceship being visible. The spaceship appears smaller because it is further away from the camera.
3. Go to the perspective camera's properties. Click on the Orthographic Camera button for the Camera Type property. The Perspective Field of View (
FieldOfView
) property will be replaced by the Width (Width
) property. As...