So far, we have been working with 3D scenes showing 3D models without textures. We were able to show and to control a 3D model and many cameras using different input devices, in both an XBAP WPF application and in Silverlight. However, we did not consider the original texture used to envelope the spaceship. Thus, the spaceship does not look as nice as expected. How can we envelope 3D models using textures to amaze the player?
In order to envelope 3D models using textures, we need to export the model from the 3D DCC tool including the references to the images used as textures. Then, we will be able to replace the image used as a texture with another one.
Note
Whilst working with 2D games, changing colors was a nice technique to create new characters and to draw the players in to new stages, reusing existing sprites and backgrounds. We can use a similar technique to create new characters and scenarios for 3D games by changing the textures that envelope a 3D...