Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Overview of this book

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing. Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why. You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Table of Contents (22 chapters)
Panda3D 1.6 Game Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating background music


Enough talk, action speaks louder than words. Let's add some background music to our game.

  1. Open WorldClass_00.py from the Chapter11 folder.

  2. Scroll down to the bottom of the __init__ method and add the following four lines of code there:

        musicMgr = base.musicManager
        self.music = musicMgr.getSound(
    "../Sound/Loveshadow-Takin_Yo_Time_(The_Wingman_Mix).wav")
        self.music.setLoop(True)
        self.music.play()
  3. Resave the file as WorldClass_01.py and run it from the command prompt.

What just happened?

Now we've got music! That's all there was to it. We just loaded the sound file into the AudioManager with getSound, set it to loop with setLoop(True), and told it to play with the play method.

The song we loaded is called Takin Yo Time (The Wingman Mix) and is by an artist named Loveshadow. The song was released under a Creative Commons license that allows it to be used in commercial works as long as the artist receives credit for it. There are several...